In this post I will introduce the
points system connected to the game mechanics and levels organization
previously presented. In the project of the game, the points system
represents an essential feature, on one side it integrates the
individual gaming experience, on the other it will be a useful to the
community building, providing a means to articulate competitive
aspects of the game, which represent an essential instrument for the
engagement of players.
As previously illustrated, in each
level our traveller pigeon will fly over the area of a particular
cultural site, trying to eradicate irresponsible tourist practices
and to establish sustainable ones. When meeting an inappropriate
behaviour (which in the game graphics will be represented by a
particular symbol within an orange comic balloon coming from
the right end of the screen, and connected to a tourist), the pigeon
will have to fly inside the balloon, thus making it explode, and
steal the symbol (we called this mechanic “the magpie thing”).
Each time the pigeon succeeds in avoiding a bad behaviour to reach
the left half of the screen, the player will gain 100 points
As specified in my previous post, the
main antagonist to the pigeon is constituted by the red toxic
clouds, representing
collective unsustainable practices threatening cultural
heritage. These toxic clouds will form when a balloon representing an
irresponsible behaviour will reach the left end of the screen, and to
their formation corresponds the loss of 100 points for the player.
Once formed, toxic clouds rapidly fly towards the centre of the
screen, where the pigeon is continuing its mission. Flying around the
pigeon they will obstruct its flight, and thus the possibility of
action against other irresponsible behaviours. Each time the pigeon
touches a toxic cloud, the player will lose 50 points. Toxic
clouds will progressively decrease their dimension, and eventually
disappear. However, this will happen very slowly. After the formation
of the first toxic clouds, the game undeniably reaches a higher
degree of difficulty, the formation of further toxic clouds
becoming much easier. In this situation the player will rely on the
peculiar resource of pigeon's droppings. Hitting irresponsible
tourists with droppings, the player will avoid the formation of a
collective behaviour when the balloon representing the irresponsible
behaviour will reach the end of the screen. Quite obviously, this
kind action has not the same level of effectiveness of “the magpie
thing”, and it will increase player's score of only 50 points.
Further 50 points will be gained
if the pigeon, flying among clouds, succeeds in grabbing “old
lady's boosting crumbs”. Providing increased flight abilities,
this gaming element will allow the pigeon to leave behind the toxic
clouds formed till that moment.
When the pigeon meets an appropriate
tourist behaviour (represented by a light blue/light green
balloon) the pigeon will have to avoid to fly into it. In the
case this happens, the player will lose 50 points. For every
balloon representing a conscientious tourist behaviour reaching the
left end of the screen, the player will gain 50 points.
Michele Bruzzi
No comments:
Post a Comment